Skirmish Sangin Afrika Campaign Patrol 2+3
Played on: July 2nd 2018
So I had another longer game session this time and this time I was
able to deal with: the Land Nav Fail Chart, Using Points, a possible new
rule, "standard" gear, and a couple other things.
First off I'd like to show my game area and how I'm playing this game at the moment.
We
play on this foldable card board sheet with paper that has a laminated
sheet on it so that we can either use markers or place our paper terrain
tokens under the laminated sheet. Then for soldiers we use marked
wooden chips. Blue represent allies (USMC Platoon) and the red represent
the "bad guys" also known as my guys.
So now we get to the game. We ran two patrols today.
Patrol 2
They awoke in the morning at FOB Rome. Lt. Cobra went to his HQ and was told by his head medic Scarlet that
the villager they had hit with the 40mm had recovered well over the
night from the wounds. The attendant then gave Cobra his new morning
orders from HQ. Turns out their Commanding officer of their sector had
been replaced with a new commander code named "Zeus" (a small background
element I threw at the USMC player) and he had a mission for them. He
told Scarlet to let the villager go on their own with a MRE and some
water. He began looking over the new orders.
Mission: Scout the valley road north east of the base at Hill 150.
Purpose: Find out if there are any insurgents hidden within the hill.
"Locals
reported that as they traveled along the road through Hill 150 that
they were constantly being shot at. No matter whether they were on foot
or in vehicle. Because of this public traffic is endangered and the town
of Barbaraalo isn't getting their various supply trucks into the city
and fear sending any out. We don't have much information on any factions
in the area and we aren't at war so this is just a recon mission."
Rules of Engagement: Do not fire unless fired upon, contact command with any potential targets.
This
is the mission I interpreted from the patrol chart I am working on and
this is close to the description that I give the player. The USMC player
then decides what they want to do and how they want to do it.
Originally I hadn't thought of the ROE until later when they were AT the
mouth of the valley but came up with it on the fly. The USMC player
went with a M1117 and a M113 loaded with a fire team and set out. After
having a failed land nav roll (which had them drive in a circle
) they met contact at the mouth. Two groups of what seemed to be
insurgents were camped along the east and west sides of the valley just
staring at them. (I had them deploy first on the table then showed what
they saw and began working in phases). The first phases had nothing
happen as the insurgents kept to their "guard/show force" mode and the
USMC had a back and forth with command until the command said "open
fire". The first volley of fire was devastating (the insurgents were all
in the open so no needed to spot) and they lost many. The insurgents
didn't even fire back and those that survived retreated.
Once
the enemy left the board I stopped following the "combat phases" and
had them work on their own investigating the bodies and contacting
command. They then returned to the FOB with some scarves that the USMC
player thought were important and a couple more AKs. I gave the player
points for each kill (10 pts a kill) and asked what they wanted to do
next. They actually thought of a mission on their own. The USMC player
wanted to return in the night and send a team out in the mountains to
confirm that there is actually more to this group. Command approved the
mission with the ROE that they had to positive ID before they fired
based off some parameters: Black or Red Scarf, Armed, and obvious intent
to harm the soldiers.
Patrol 3
This
brought up a question as to if NVGs were standard issue or not in
modern day. During the USMC player's time they were not but now a days
we thought they were based off of various movies and films about the
Iraq and Afganistan war we had been watching. If they were not they were
going to cost 5pts per soldier and he didn't want to pay that but he
did swap an Assault Rifle (10 pts) for a Combat Shotgun (10 pts). After
getting kitted out they began to move out but lost a couple hours due to
a possible (false) IED spotting along the road and getting lost again.
(They really need a new patrol lead) After arriving at the mouth of the
valley they sent the fire team up the mountain and left the sniper team
with the vehicles in a defensive posture. A couple land nav rolls
through the mountains later and they had found a small hut with lots of
activity. (2 average africans, 3 Novice africans, and a veteran african)
After some spotting rolls and the Africans began searching after
hearing something they confirmed the ID of one soldier and let loose on
them all. Another easy battle occurred for the USMC but they split their
fireteam as they saw one african wearing body armor escape. They
tracked him down and killed him, found a map and blew up the hut. The
team radioed in to the vehicles and told them to drive down the road and
meet up at the half way point in the valley. More land nav rolls for
the Fire team (not the vehicles) and they were ambushed at the road (due
to a failed land nav roll). The first real fight happened where the
Fire team were on the high ground and the african guerillas were below
on the road. The vehicles wouldn't arrive till phase 7 so they had to
hold. One soldier was wounded, many guerillas fled, and the vehicles
arrived to make the rest flee. Forgetting about looking at the bodies
they got their now medium wounded soldier in the vehicle and began to
drive back but (another failed land nav) a rpg shot at them causing them
to go off course taking longer to get back to base. Then they returned
getting points for each killed but losing some for the wounded USMC who
will miss out of 5 patrols.
-Jonah
Comments
Post a Comment